rodeoneerer created a new topic ' Blue Fire by no means is a bad game' in the forum. 3 years ago

Sometimes a game can be torn apart by competing systems. Blue Fire by no means is a bad game; in fact, its platforming is some of the most fun platforming I’ve played on the Switch when it comes to indie titles. What bogs it down are the various other mechanics thrown in that seem to detract from an otherwise enjoyable experience. Borrowing mechanics from games like Dark Souls, Blue Fire tends to lose its identity by trying to be a game that it’s not. While its obscure story takes a bit to develop, the main focus of Blue Fire is traversing and exploring its bleak world.

At first the game can feel a little daunting, your health low, enemies hard hitting and getting a sense of where you’re going or what you’re trying to accomplish rather foggy. As you best Voids, increase your health and start to unlock more abilities though, the game feels less punishing, the pieces of Blue Fire falling into place and its hooks well and truly in you.

Boss fights in Blue Fire are intense and locking on to your enemies while keeping moving is key to be successful. Within Penumbra there are challenges called Voids. These levels are filled with valuable rewards but feature abstract platforming challenges, which gradually get more difficult and require precise movements and an absolute mastery of your skills.

Blue Fire’s level design is fairly linear at first glance but offers a surprising amount of secret areas throughout that I was only able to uncover upon backtracking through its world after acquiring various keys to unlock foreboding locked doors. It’s not the most intricate of level designs, however, the overall ambiance of Blue Fire’s world amplifies the desire to discover every secret that ROBI Studios have put behind their secret doors. Overall the world does have a fair amount of variation to it, covering everything from desolate white hallways to ancient ruins, Blue Fire is nothing but enjoyable to look at. Void platforming challenges offered the most enjoyable experience, as they all rely upon Blue Fire’s fun platforming gameplay while throwing interesting levels at me without getting too repetitive. I wouldn’t complain if the entirety of Blue Fire was its Void challenges.

Visually the game had me wondering if this might be what a Hollow Knight sequel might look like in a 3D world. It shares a lot in terms of atmosphere and design and just as I was a fan with that game so too, I find myself drawn in to the look of Blue Fire also. Unfortunately, I did run into a number of instances where the game would stutter and while far from game breaking, they can be a nuisance especially during combat or traversing sections that need super accurate movements. Disappointing sure, but it never managed to dampen my time with the game.

However, there are some issues with the game’s presentation—specifically the camera. Seeing as most of the gameplay requires precise movements in a 3D world, there were often times that the camera obstructed my view. This made things like jumping back and forth between walls to scale them and jumping around objects extremely frustrating. There were countless times that after many attempts I had to put my controller down and come back to the game 30-60 minutes later.

Blue Fire does a grand job combining fun 3D platforming with a Metroidvania-esque adventure whilst injecting other elements we’ve seen in a number of other franchises before it. While it might not stick the landed with everything it tries – the combat for one – the amount it does get right is enough to make venturing through Penumbra worth your time.

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rodeoneerer created a new topic ' How to Complete the Adidas Predator SBC in FIFA 22' in the forum. 3 years ago

EA and Adida’s new collaboration has not been a major hit with the fanbase, but SBC tasks and new cards are being added to the game ahead of the next big promo at the end of November.

Adidas Predator is the latest Numbers Up single-task SBC in FIFA 22, and this one resembles the same of one of the most iconic football boots ever made by sportswear giants, Adidas.

ADIDAS PREDATOR

1 SBC to be completed.
The deadline is set for 19 November 18

ADIDAS PREDATOR Requirements:

Min number of nationality in pink: 3
Max 3 players of the same Championship
Min. 2 players of the same Club
Min. 5 players: Rare
Minimum team rating: 80
Minimum team understanding: 90
Number of players in the squad: 11

The Adidas Predator SBC seems to be a tad higher on the costing side as it will cost a FIFA 22 player about 8000 coins to complete it from scratch. The actual cost will vary based on the amount of existing fodder that the player will use.

The Numbers Up promo features special player items of footballers who will get gradual boosts in Pace, or Dribbling or passing upon which, that department will rise to a stunning 99 rating. This boost will happen throughout the game, and FIFA 22 players must not think that this boost is an instant one.

FIFA 22 Coins are the in-game currency with which you can buy individual player cards on the market or packs from the store to build your squad. The whole concept of FIFA 22 Ultimate Team is built around earning FIFA coins, now you may consider an easier way to obtain the FUT 22 Coins at z2u.com . You can earn FIFA coins by playing matches, trading items on the transfer market, but now we offer you a faster and easier way to save your valuable time and energy, you can effortlessly buy cheap FIFA 22 Coins at z2u.com, it is best choice to upgrade your team and achieve glory.

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